End of Eternity is a multi-console RPG project produced by Tri-Ace,
the renown creators of Star Ocean
and other titles.
End of Eternity-Caravan (2010)
Platform: PS3
Origin: JPN/NTSC
Developer: tri-Ace
Publisher: SEGA
Size: 7.41 GB
Genre: RPG
Resonance of Fate
redefines the RPG genre with a unique storyline, highly stylized
graphics, and an emphasis on realistic gunplay and engrossing action.
Players will be immersed in a gritty, highly mechanized world unlike any
other. With Hollywood-style action sequences, customizable weapons, and
memorable characters, Resonance of Fate takes players far beyond the
boundaries of the typical RPG.
Features:
* Battle in fantastic cinematic action as your characters wield
firearms in a Semi-real time game play system; invincible mode - pull
spectacular moves and precision attacks through this special mode
designed to chain enemy attacks together
* Unique story Built around a gigantic clock tower like machine, the
story will delve deep into fate and the machinery that controls it
* Beautiful environments Masterfully crafted environments pepper
this title to illustrate the deep tapestry of this dystopian world
* Customize your characters and give them a unique look within the
game and cut-scenes; extensive Weapon customization allows your
character to have specialized weapons from parts unlocked or bought
throughout the game
Game play:
Resonance of Fate uses what is known as the tri-Attack Battle
system. The battle system is a mixture of real-time and turn-based
controls. The game consists of battle elements such as command battles
and action battles. Players start the battle by selecting one of the
player's characters to control, following which the player takes direct
control over the character. The player can then move the character
around and attack targets, the character's move ends when the player's
attack is over. Enemies are also able to move while the player's
character is moving and will usually attack only the character being
controlled by the player. Players can restart any enemy encounter if
they are defeated during battle. Players are also able to suspend and
save the game at any time.
Each character's turn is limited by action points, during which
players can keep moving and switching weapons until the action points
runs out. However during each turn, players are only allowed to make a
single attack, after which, even if action points remains, the
character's turn ends. Attacking an enemy uses a charging system where
the player selects a target. The attack charges up, and the attack is
carried out when the charge meter is full. Players can also choose to
charge up the attack multiple times, for a more powerful attack. The
time needed to charge up is also dependent on the proximity of the
enemy. The closer the enemy the shorter the time needed to charge up
though it renders the player more vulnerable to attack. Enemy charge
meters can be observed. There are two damage types in the game. The
first is "scratch" damage, which is only dealt by machine guns. Scratch
damage accumulates quickly, but can't actually kill anything. Killing
things requires that the scratch damage be converted to "direct damage",
which can be done by pistols and grenades.
Players are able to move about the battlefield freely, though they
have the choice to create predefined paths for their character to
follow. While moving along the predefined path, characters gain access
to Hero action, which slow down time and speed up charge times. However
the use of these Hero actions requires the use of an item known as
Bezel, the item is an essential element in battle and is earned through a
variety of methods such as destroying an enemy’s defensive barrier, or
killing an enemy. Characters can also attack while jumping in the air,
they are then able to unleash a special attack which may result in
certain stylish actions. Weapons in the game can also be easily
customized by using items earned by defeating enemies, or obtained
through side quests, these items can be further developed into an
enhancement item such as a scope or additional ammunition for the
weapon.
In addition to fueling the Hero actions, Bezels act as a safeguard
to character defeat. Characters will not receive any direct damage as
long as there is at least one full Bezel. If there are enough Bezels
remaining, scratch HP causes the character to be whacked into the air,
only to re-emerge with induced regeneration, while the containers for
the Bezels, Bezel Shards, fly in different directions around the player.
The number of Bezel Shards smashed depends on the enemy attack that
whacked the character's HP to zero. If the player does not have any
Bezels remaining, the characters go into critical mode. Critical mode
causes the characters to become extremely scared, leaving them unable to
shoot quickly and taking direct damage from every attack. Four Bezel
Shards must be recollected by the characters in order to regain Bezels,
and enemies can even pick up Bezel Shards to regenerate health and
shields. Game Over occurs if any character is killed in Critical Mode
(or if all playable characters are now frozen).
Homepage -
http://eoe.sega.jp/